Tag Archives: Gamification

What is 'gamification' and why its effectiveness in the classroom is not clear

What is ‘gamification’ and why its effectiveness in the classroom is not clear

The concept of gamification ( gamification as proposed Fundéu) was introduced widely by game developer Nick Pelling in 2010 to the conduct a research on teamwork for a development company hardware . In the author’s words, gamification consists in the application of characteristic elements of games in non-playful contexts. Since then, various fields such as labor, business and, of course, education, have taken advantage of their potential to influence […] … learn more→

How ‘gamification’ could revolutionise creative thinking in the workplace

How ‘gamification’ could revolutionise creative thinking in the workplace

Coming up with a good creative idea is hard. We do not fully understand how this process works, but there are certain techniques that have proved successful in fostering creativity, such as mind-mapping, brainstorming or creating conditions for free experimentation. Many big companies (such as design agencies) embrace these practices in the way they work. The rapid […] … learn more→

Educators are leveling up through gamification

Educators are leveling up through gamification

Technology has changed nearly every aspect of our lives, including how we communicate, how we entertain ourselves, and, perhaps most importantly, how we learn. While some may frown on how screen-dependent our culture has become, research has shown that students who are interested in computers are more likely to apply themselves and attend school more […] … learn more→

Teaching students to survive a zombie apocalypse with psychology

Teaching students to survive a zombie apocalypse with psychology

Playing games is ubiquitous across all cultures and time periods – mainly because most people like playing games. Games involve rules, points, systems, as well as a theme or storyline and can be massively fun and engaging. And there is an increasing body of research that shows “gamification” – where other activities are designed to […] … learn more→